The Hidden Cost of That Sticky Lock
Your game master notices a sticky lock during reset. What happens next?
A lot of the time: nothing useful. They mention it to someone, maybe it gets written on a whiteboard, maybe it doesn't. Three weeks later it's still sticky and 50 teams have fought with it.
The fix isn't "care more about maintenance." It's about having a system everyone understands where:
Adding an issue takes less than 10 seconds (from anywhere in the venue) Anyone running that room sees what's broken in real time Your handyman has a clear punch list when they show up
The 10-second rule
If logging a problem takes too long, your staff won't do it. They're resetting props, greeting the next group, answering the phone. A sticky lock isn't always going to make it into some spreadsheet they have to pull up and fill out.
The best systems I've seen are simple. A shared note on a tablet in the break room. A dedicated Discord channel. Whatever it is, it needs to be faster than just hoping you'll remember to tell someone.
GMs need to know before they run
Here's what changes when your game master knows lock 3 is sticky before the game starts: they watch for it. When the team gets there and struggles, they don't wait to see if it's player error. They give a quick nudge. The team doesn't waste a hint on something that isn't a puzzle.
That's the difference between a maintenance issue and a bad review.
Handyman punch list
Your handyman shouldn't have to ask "so what needs fixing?" They should walk in, open a list, and start knocking things out. Bonus if the list distinguishes between "staff can handle this" (dead battery, loose screw) and "actually needs you" (electrical, structural, anything safety-related).
Tracking tells you more than you'd think
When you log maintenance issues consistently, you start seeing patterns. One room might average two issues a month. Another might hit six. That difference matters when you're budgeting handyman hours—you can actually forecast the cost instead of guessing.
It also tells you when something's dying. If the same prop shows up on the list every few weeks, that's not a maintenance problem anymore. That's a prop telling you it needs to be replaced or redesigned before it fails during a game.
Some rooms just break more than others. Complex mechanisms, props that get manhandled by excited players, puzzles that need precise calibration. If you're constantly patching the same things, it might be time to rethink the design rather than keep fixing it.
The bottom line
None of this is complicated. Easy to log, visible to staff, clear for the handyman. Three things. But most venues don't have all three, and that's how a sticky lock turns into 50 frustrated teams and a review that mentions "some things didn't work right."