THE RESULTS
40% REDUCTION IN PEAK STAFFING:Requirements dropped from 4-5 staff members down to just 2-3 during peak times.
67% INCREASE IN GAME CAPACITY:Gamemasters went from a hard cap of 3 games to comfortably running 5 or more simultaneously.
REMOTE OPERATIONS:The system enabled remote management, allowing staff to run games from over 100 miles away.
STREAMLINED COMMUNICATION:The team eliminated walkie-talkies, with hosts using iPads to start games and communicate status directly to gamemasters via the software.